Thursday, May 11, 2023

The Impacts of Three Educational Technologies on Algebraic Understanding

 The  current  study  investigated  the  effectiveness  of  three  distinct  educational  technologies—two  game-based  applications  (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students’ algebraic knowledge. More than 3,600 Grade 7 students across nine in-person and one virtual schools within the same district were randomly assigned to one of  the  four  conditions.  Students  received  nine  30-minute  intervention  sessions  from  September  2020  to  March  2021.  

Hierarchical linear modeling analyses of the final analytic sample (N = 1,850) showed significantly higher posttest scores for  students  who  used  From  Here  to  There  and  DragonBox  12+  compared  to  the  Active  Control  condition.  No  significant  difference  was  found  for  the  Immediate  Feedback  condition.  The  findings  have  implications  for  understanding  how  game-based applications can affect algebraic understanding, even within pandemic pressures on learning.Keywords:algebra,  classroom  research,  educational  games,  educational  technology,  experimental  research,  game-based  learning, hierarchical linear modeling, mathematics education, middle schools

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